![]() If you are not prompted, go to Unity Hub > Preferences > Licenses > Add and choose Get a free. For username, password and serial we use shared pipeline variables created previously that contain the user credentials for activating Unity. When prompted, activate your personal license. we can output the value of the logsOutputPath output variable to the console using echo $(unityactivation.logsOutputPath). In the simple YAML example below we are definiing the task a step in the pipeilne using - task: We are also giving the task a reference name using name: unityactivation, so we can use it to refernce the output variables of the task in other tasks of the pipeline. ![]() For more examples, check the Examples Collection. ![]() Here's a simple example of how to use and define the task in your pipeline. Please note that the Enterprise plan is for larger teams and requires a minimum purchase of 20 seats. Pro and Enterprise plans have no financial eligibility limits everyone is eligible. Path to the Unity editor log files generated while executing the task. Unity Pro or Unity Enterprise plans are required for businesses with revenue or funding greater than 200K in the last 12 months, and for those who do work with them. If no value is entered, the project is assumed to be in the repository root. Required: Yes, if unityEditorsPathMode set to specifyĮnter the directory path to the Unity project. Make sure to set unityEditorsPathMode to specify for this input to take effect. If you are using a custom buld agent you may want to specify a custom path to specify where to look for Unity installations. Let's you specify a custom path where to lookup editor installations using the input customUnityEditorsPath. Uses the Unity Hub default installation path.Įxpects an environment variable UNITYHUB_EDITORS_FOLDER_LOCATION to exist on the agent and specifying where to find editor installations. Where the task should look for installations. That way the serial will be secured and will not appear in clear text in any log output.įor the task to run successfully it needs to know where Unity installations are located at on the agent.
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